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Revision as of 08:43, 12 January 2018

XP or "Experience Points" are used by many different systems in Stash to "level up" or increase potency in some manner.

Combat XP

The most obvious use of XP is combat xp earned from killing monsters. This is the type of XP that is needed to gain levels which in turn gives you more health, mana, and new abilities.

Base XP Values for Monsters

The base XP value of a monster is based on its comparative level or "Con" for short. Con is the comparison of the level of the encounter to the player or party level (party level is simply the highest level member of the party).

Con Table
Color Level Difference Base XP Value
Grey 5 or more levels below 0
Olive Green 4 levels below 20
Green 3 levels below 40
Blue-green 2 levels below 60
Blue 1 level below 80
White same level 100
Yellow 1 level above 125
Orange 2 levels above 150
Red 3 levels above 175
Dark Red 4 levels above 200
Purple 5 levels above 225
Deep Purple 6 or more levels above 250


Bonus XP Values for Higher Rank Monsters

Most monsters are "normal" rank, but there is a chance you may encounter higher rank monsters. The larger your party the more higher rank monsters you will encounter.

Mob Rank XP Modifier
Normal 1.0 xp modifier
Lieutenant 2.0 xp modifier
Elite 4.0 xp modifier
Champion 6.0 xp modifier
Boss 10.0 xp modifier


Party XP Split and Bonuses

Combat XP in parties is divided evenly among the party members. But first a bonus is applied to the total XP award:

Party Size XP Bonus
2 members +40%
3 members +80%
4 members +120%
5 members +160%
6 members +220%

Trade Skill XP

Trade Skill XP is used to gain skill levels in various trade skills, including: Alchemist, Armorer, Chef, Enchanter, Maker, and Weaponsmith.

Gathering Skill XP

Gathering Skill XP is for raising your gathering skills, including: Herbalism, Lapidary, Lumberjack, Mining, Skinning, and Scavenging.

General Skill XP

General Skill XP raises your general skills, including: Farming and Trapping.

Stat XP

Stat XP raises your stats. The main way you earn stat XP is by eating food.

XP Debt

XP Debt is a reward for dying in combat! Starting at level 5, if you die in combat you receive a small amount of XP Debt. As long as you have XP Debt, half of all combat XP earned pays off XP debt, and the other half is earned normally. This means you never lose progress and indeed continue making progress (and can even level up) while you have XP Debt.

The amount of XP Debt you receive is a % of the XP needed for your next level, and it scales up slowly until reaching the maximum possible which is 10% per death.

The XP Debt you can possibly have at one time is the amount of XP needed for your next level. If you reach that cap, you will not accrue any further XP Debt no matter how many times you die.

Level XP Debt
5 1.0%
6 1.5%
7 2.0%
8 2.5%
9 3.0%
10 3.5%
11 4.0%
12 4.5%
13 5.0%
14 5.5%
15 6.0%
16 6.5%
17 7.0%
18 8.0%
19 9.0%
20+ 10.0%

Starting at level 11, you will receive 10% of the XP Debt you would have received from dying as a penalty for excessive bravery.