XP

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XP or "Experience Points" are used by many different systems in Stash to "level up" or increase potency in some manner.

Combat XP[edit | edit source]


Combat XP is earned for killing monsters and goes to Character Level Progression which in turn brings more health, mana, and new abilities at Character level ups.


XP Calculation[edit | edit source]

Main Article: Experience Calculation

Combat XP is calculated by Con color modifier * Monster Base XP * Monster Rank multiplier * Party bonus modifier.


XP Boosters[edit | edit source]

Booster Name Duration (minutes) Boosts%% Value
Tiny XP Turbo Booster 30 10% 500 Triad.png
Milk 'n' Cookies 10 20% 500 Triad.png
Minor XP Turbo Booster 30 25% 5000 Triad.png
Clan Minor XP Booster 120 25% 3000 Contribution.png
Minor XP Boost Elixir 120 25% 15000 Triad.png
Major XP Turbo Booster 30 50% 10000 Triad.png
Clan Major XP Booster 120 50% 7000 Contribution.png
Major XP Boost Elixir 120 50% 25000 Triad.png
Major Evanescent XP Booster 120 50% 25000 Triad.png
Legendary XP Booster 120 50% 100000 Triad.png
Celebration XP Booster 60 200% 100000 Triad.png

Con Color Values for Monsters[edit | edit source]

Base XP value of a Monster is modified by its comparative level or con, for short of "consider" (mob strength), the auto-suggesting feature of the game in the form of colored mob base. Con is the comparison of the Combat Encounter level to the played character's or party' levels (party level is simply the highest level member of the party).

The following is a table of con color modifiers:

(Base XP is for white con=same level=100%)

Con Table
Color Level XP Modifier
Grey 5 or more levels below 0
Olive Green 4 levels below 20%
Green 3 levels below 40%
Blue-green 2 levels below 60%
Blue 1 level below 80%
White same level 100%
Yellow 1 level above 125%
Orange 2 levels above 150%
Red 3 levels above 175%
Dark Red 4 levels above 200%
Purple 5 levels above 225%
Deep Purple 6 or more levels above 250%

Base XP[edit | edit source]

Base XP is for monsters of the same level as played character's (white con color).

Monster base XP are as shown in the following table:

Mob Type Base XP worth
Healers base 150 XP
High DPS/AoE base 125 XP
Generic base 100 XP

Bonus XP Values for Ranked Mobs[edit | edit source]

Most mobs are unranked, but ranked mobs may be encountered by chance, the larger the party the higher the possible mob rank.

Mob Rank XP multiplier
Unranked * 1.0 xp multiplier
Lieutenant * 2.0 xp multiplier
Elite * 4.0 xp multiplierr
Champion * 6.0 xp multiplier
Boss * 10.0 xp multiplier

Party XP Split and Modifiers[edit | edit source]

The number of monsters in a Combat Encounter is determined by the number of party members in a group. Combat XP in parties is divided evenly among the party members. But first a modifiers is applied to the total combat XP award:

Party Size XP Modifier
2 members +40%
3 members +80%
4 members +120%
5 members +160%
6 members +220%

Trade Skill XP[edit | edit source]

Trade Skill XP is used to gain skill levels in various trade skills, including: Alchemist, Armorer, Chef, Enchanter, Maker, and Weaponsmith.

Gathering Skill XP[edit | edit source]

Gathering Skill XP is for raising your gathering skills, including: Herbalism, Lapidary, Lumberjack, Mining, Skinning, and Scavenging.

General Skill XP[edit | edit source]

General Skill XP raises your general skills, including: Farming and Trapping.

Stat XP[edit | edit source]

Stat XP raises your stats. The main way you earn stat XP is by eating food.

XP Debt[edit | edit source]

XP Debt is a reward for dying in combat! Starting at level 5, if you die in combat you receive a small amount of XP Debt. As long as you have XP Debt, half of all combat XP earned pays off XP debt, and the other half is earned normally. This means you never lose progress and indeed continue making progress (and can even level up) while you have XP Debt, but slower.

The amount of XP Debt you receive is a % of the XP needed for your next level, and it scales up slowly until reaching the maximum possible which is 10% per death.

The XP Debt you can possibly have at one time is the amount of XP needed for your next level. If you reach that cap, you will not accrue any further XP Debt no matter how many times you die.

Xpdebtlvl5proof.png

Level XP Debt
5 0.8%
6 1.5%
7 2.0%
8 2.5%
9 3.0%
10 3.5%
11 4.0%
12 4.5%
13 5.0%
14 5.5%
15 6.0%
16 6.5%
17 7.0%
18 8.0%
19 9.0%
20+ 10.0%

Starting at level 11, you will receive 10% of the XP Debt you would have received from dying, for excessive bravery when you flee a combat.

Character Level Progression[edit | edit source]

Character Level Progression
Level XP Level XP Level XP Level XP
1 0 11 *35,000 21 *180,000 31 700,000
2 1000 12 *40,000 22 190,000 32 800,000
3 3000 13 *45,000 23 *215,000 33 *900,000
4 5000 14 50,000 24 *240,000 34 *1,050,000
5 7500 15 70,000 25 *265,000 35 1,200,000
6 10,000 16 *90,000 26 *290,000 36
7 *15,000 17 *110,000 27 310,000 37
8 *20,000 18 *130,000 28 *400,000 38
9 25,000 19 *150,000 29 *500,000 39
10 30,000 20 *170,000 30 *600,000 40
Colored Columns Columns marked with this color contain confirmed! numbers following the 2018.09.05 patch that reduced Character Level Progression costs.

* Assumptive numbers (marked with asterisk). Please contribute and submit confirmed numbers here, or edit source.

Trade/Gathering/General Skill Level Progression[edit | edit source]

Generalized Skill Level Progression
Level XP Level XP Level XP Level XP
1 0 11 4600 21 16,600 31 33,000
2 1000 12 5400 22 18,200 32 34,800
3 1200 13 6200 23 19,800 33 36,600
4 1400 14 7200 24 21,400 34 38,400
5 1600 15 8200 25 23,000 35 40,200
6 2000 16 9400 26 24,600 36 42,000
7 2400 17 10,600 27 26,200 37 43,800
8 2800 18 12,000 28 27,800 38 45,600
9 3400 19 13,400 29 29,400 39 47,400
10 4000 20 15,000 30 31,200 40 49,400