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There are many statistical bits of information in the game, but when used by itself, "stats" refers to your 7 core stats.
 
There are many statistical bits of information in the game, but when used by itself, "stats" refers to your 7 core stats.
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See Also: [[Sidekick System]]
   
 
== Terminology ==
 
== Terminology ==

Revision as of 04:38, 16 September 2018

There are many statistical bits of information in the game, but when used by itself, "stats" refers to your 7 core stats.

See Also: Sidekick System

Terminology

  • Core Stats: The 7 core stats that affect nearly every algorithm and formula in the game.
  • Base Stat: This is the base value in one of your stats inherent to your character. This is the value of your stat before any bonuses from gear, buffs, boosts, or other temporary effects.
  • Stat Cap: The cap on how high you can increase a stat.
  • Starting Stats: The stat values you have at creation. These are based on your race.
  • Primary Stat: Every class has a Primary Stat that is the only stat used for increasing all of their damage (with weapons or abilities), and the effectiveness of other abilities. For example:
    • Strength adds to weapon and ability damage for Warriors, but it does not affect damage at all for Healers.
    • Intellect adds to Elementalist weapon and spell damage, but Dexterity adds no damage to any of their attacks.

Core Stats

Strength

  • Primary stat for Warriors.
  • Only boosts Warrior damage and abilities.
  • Adds Half stat to Ability Power for Warriors

Dexterity

  • Primary stat for Hunters.
  • Only boosts Hunter damage and abilities.
  • Adds Half stat to Ability Power for Hunters
  • Affects initiative rolls (your order of action during combat) [Too minimal to matter].

Constitution

  • Adds to your health.
  • Adds +2HP per point

Willpower

  • Primary stat for Healers.
  • Only boosts Healer damage and abilities.
  • Adds Half stat to Ability Power for Healers
  • Adds Mana to all classes. +1 every 10th.

Intellect

  • Primary stat for Elementalists.
  • Only boosts Elementalist damage and abilities.
  • Adds Half stat to Ability Power for Elementalists
  • Adds Mana to all classes. +1 every 10th.

Charisma

  • A meta stat that includes many things: creativity, personality, presence, charm, leadership, and personal magnetism.
  • Primary stat for crafting, as that is a creative endeavor. It affects success/failure chances (Higher better, potion make a difference).
  • Generally raised by eating desserts and baked goods like breads, muffins, cupcakes, etc.

Luck

  • Affects success/failure chance for gathering (Higher better, buffs and potion make a difference).
  • Affects initiative rolls (your order of action during combat) [Too minimal to matter].

How to Improve Stats

Starting from level 6, eating food will gradually improve your base stat values permanently. Different foods will award you "stat xp" towards one (or more) of your stats. When you earn enough "stat xp" for a stat, it will increase by +1. You can eat food with max HP/Mana and still gain the stat increase!

Most foods only provide stat xp for a single stat. Some very special food items provide stat xp towards multiple stats.

Most foods are crafted by Chefs.

You can max out all of your stats, so happy eating!

Two Important Things to Note:

1) If a piece of food is more than 10 levels lower than you, you will not gain stat XP from it.

2) At level 5 or below, your stats are already "maxed." Eating food will regain health and/or mana, but you will not gain stat XP yet.


Stat Caps

Base Stat Caps

Your base stats are capped at:

LEVEL * 10 +/- racial modifier.

Example: A level 50 human can have 500 in every stat and 520 in Will.

Gear Stat Caps

The maximum amount that gear can increase each of your stats is:

LEVEL * 5

Example: A level 50 character can receive up to +250 per stat from gear.

Buff Stat Caps

The maximum amount that buffs, boosts, potions, abilities, etc. can raise your stats is:

LEVEL * 5

Example: A level 50 character can receive up to +250 per stat from buffs, potions, etc.

Total Stat Caps

The combination of base, gear, and buff stat caps results in a total cap of:

LEVEL * 20

Example: A level 50 character can have no higher than 1,000 (plus racial modifier) in each stat.