Looting[edit | edit source]
Grab And Go[edit | edit source]
- If the loot rule of your party is set to "Grab and Go", once the last monster dies, the chest does not appear, you exit the combat encounter instantly and the loot is automatically distributed at random between all members of your party.
- You will get a system chat message stating whether you have collected anything, or failed to collect something due to insufficient inventory space. Stackable items are looted until a stack is full, then a new stack is started given you have an empty inventory slot.
- If you only want stackables in your loot, it is a good idea to prepare an incomplete stack of stackables in every bag you got, by manually splitting and distributing the stackables between your bags, so that when one stack fills up, even if you have no empty inventory space, the stackable will keep getting looted into the pre-made stack located in another bag.
- You cannot have multiple pre-made stacks of the same item in the same bag due to the fact that every stackable will get auto-combined into one stack if many incomplete stacks of it are found inside a single bag, therefore you want to get as many bags as possible to keep grinding XP without the need of managing your inventory.
- You can keep collecting stackables, XP and triads even if your inventory is full, for an indefinite period of time!
Inventory[edit | edit source]
Players can manipulate their inventory by moving items into different bags, into a gear slot (equipping), or back into a bag (unequipping). You can use consumables by right clicking or double clicking an item. Inventory is accessed by clicking on the button in the game menu or pressing the default "I" key on keyboard. It can be sorted by clicking on bags and/or selecting the sorting button on top. The first option will sort items alphabetically ascending, the second option will sort items descending, the third option will sort them alphabetically categorized. To cancel all the sorting, right click that button to return to the sorting button with no sort options, items will again be displayed in the order they were moved into the inventory.
Bags[edit | edit source]
Players carry loot inside bags in their inventory until they are able to get the items home to their Stash. Players start with 24 slot bag bound to character. You start with one bag slot, and each new bag slot that you unlock allows you to hold another bag. Bags range from 6 spaces to 24 spaces, but when you unlock a new slot, you get a new bag that can hold only six items. To change that bag with a better one, first purchase a bag from Medallion Shop, then drag it from your Inventory Rewards to your Inventory, then drag and drop to swap the new bag with the old one. Old bag will appear in your inventory and can be used later (wish you transfer a bigger bag to your alt) or sold to vendors. An unlocked bag slot cannot be empty! So always carry at least one extra bag in the case you wish to transfer. Don't vendor/destroy extra bag in a rush.
- bags can be bought, traded, or earned during special events.
- bags can be purchased from other players for a market price, if they have one and are not bind to account/character.
- bags can be shared between alts via the Shared Stash Inventory except for the starter Backpack which is bind to character.
|Bag Name||Slots||Price in Triads / Market price||Price in Medallions|
|Sack||12||10000 / 8000||2500|
|Bag||14||20000 / 16000||3200|
|Satchel||16||40000 / 32000||4000|
|Pack||18||80000 / 64000||4900|
|Rucksack||20||160000 / 128000||5900|
|Knapsack||22||320000 / 256000||7000|
|Backpack||24||none / 512000||8500|
Gathering[edit | edit source]
Main article: Gathering
Crafting[edit | edit source]
Main article: Crafting
Farming[edit | edit source]
Main article: Farming
Farming allows production of raw materials by animal husbandry and gardening.