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Farming is the primary system for growing food ingredients to be used in the Chef crafting class, and fibers for the Maker. Farming starts with trapping a creature or looting a seed. These producers are then to be placed in a farming structure such as a barn for livestock, a coop for poultry, a garden for seeds, or an orchard for saplings.
Production[edit | edit source]
Coops and barns, slaughtering[edit | edit source]
Coops produce eggs when filled with poultry while Barns produce raw milk when filled with livestock. In order to get raw meat, raw poultry and leather, players have an option to slaughter their animals. Animal will drop a carcass of up to several units of Raw Meat or Raw Poultry and some leather of corresponding tier. If you choose to slaughter, this can be accomplished by opening the corresponding farming structure's interface, selecting the animal, and hitting the "slaughter" button. The structure's inventory should be emptied, or make sure that there is plenty of room there for the slaughtering drop. Slaughtered animals drop certain amount of leather and their respective carcasses which results in several units of corresponding materials dropped by each animal. Therefore, if the farming structure's inventory is completely or partially full before that action happens, a part or all of the dropped materials will be lost due to the fact that its inventory is limited to 10 units only. You will not get any warning that your loot is going to be lost, you should know better! Instead, you will get a message that it already happened.
Gardens and orchards, harvesting[edit | edit source]
Orchards and gardens produce vegetables, fruits, tubers, fibers and cereals. Players place seeds in gardens and saplings in orchards, and over time, the farming structure's inventory will start filling with raw materials. Time required to produce one unit if raw material differs for seeds and saplings, as well as their lifespan (see tables below). Players have an option to harvest their crops by uprooting them, or chop down their trees. Harvested plant will drop one unit of the corresponding raw material normally produced by the plant, trees will drop wood of a corresponding tier. This can be accomplished by opening the corresponding farming structure's interface, selecting the plant, and hitting the "harvest" button. Remember to empty the structure's inventory, or make sure that there is plenty of room there for the harvesting. Harvested plant will need some space to drop a unit of raw material therefore, if the farming structure's inventory is full before that action happens, the dropped material will be lost due to the fact that its inventory is limited to 10 units only. You will not get any warning that your loot is going to be lost, you should know better! Instead, you will get a message that it already happened.
Processing[edit | edit source]
All raw materials must be processed before they can be used for crafting. All ten processors can be bought in one shop in Askagard, from Verkosh at the very top level of the town, near the empty farming plots and cemetery. The price is 1000 triads each. To use a processor, place it inside your BOO house (indoors) and drag-and-drop or double-click to move the raw materials from your stash into the processor' interface slot. Over time, those raw materials will be processed into processed materials and available for collection.
The chain of production[edit | edit source]
As you can see, the whole process that started from looting a single seed takes several crafts to extract the full load of crafting experience, yielding chef, maker, weaponsmith and armorer XP. Therefore it is of utter importance to get as many alts and farming plots as possible by upgrading your own and your alts BOO, and to use every seed you procure in your/your alts own farm, rather than selling it to others or even junking. You can have up to 50 characters on your account, therefore no seed should be be lost! Additional character slots can be purchased at the the medallion shop.
Full scheme of production[edit | edit source]
The following scheme precisely describes the full chain or farming production, all inclusive. Follow the arrows to navigate it:
Farming setup[edit | edit source]
Many new players neglect farming while they should develop it exponentially. Each producer, if taken care of regularly, is capable of producing 6 units of the corresponding raw material per hour (except for saplings, which produce only 3 but live much longer), and each farming structure can be filled with two producers. E.g. having at least 4 alts, which is the default for a starter account, and the BOO of level 8 on each of the alts allowing for 4 farming structures, it is possible to collect up to 192 units of raw materials per hour, up to 4608 units per day, totaling up to 138240 per month. If processed, all those raw materials will give up to 276480 farming XP (for collection and processing) distributed between all alts on your account, and if you sell the derived processed materials to players or NPC vendors (4 triads ea), you will earn up to nearly half million triads per month. Tremendous! The most convenient way of doing this is to farm pokkas for eggs since they can be most easily trapped, with Primitive Trap and Pokka Bait available at Tybalta's store for only 10 triads each.
Farmhand[edit | edit source]
Your friends can help keeping your farming structures clean and tidy by sweeping them regularly. This will give both you and your friend 10 farming XP per farming structure clicked on, but the structure has to be filled with producers for this to happen. For the work, you and your friend will get the farming XP, but they won't harvest or collect any raw materials for them or you. This action has a cooldown of 6 hours and is accrued for each farming structure individually.
To use farmhand, just add your friends to your BOO Invite list in the social tab. To access their BOO, you too have to be added to their BOO Invite list. Simply adding a person to the friend list will not grant BOO access. To access your friends BOO, first go to your BOO and from there open the social tab and click on your friend's name in your BOO Access list. You need to be inside your BOO to access other player's BOO.
Note: Your friends don't have to be online to receive the XP upon work completion, they will get it even if they are offline. After they log in and open the farming structure's interface, they will get a pop-up stating you helped them.
Farming structures[edit | edit source]
|Farming Level Required||Structure Name|
Farming animals[edit | edit source]
- Livestock, can be put in barns, and procured Raw Meat and Raw Milk processed in the Meat Processor and the Cheese Processor:
|Farming Level||Animal Name||Farming Structure||Produces||Leather on Slaughter||Raw Meat on Slaughter||Processed into|
|1||Goat||Tiny Barn||Goat Milk||[1-3] Tattered Leather||[1-2] Raw Goat Steak||Cheese , Meat|
|10||Sheepie||Tiny Barn||Sheep Milk||[1-3] Shabby Leather||[1-2] Raw Mutton||Cheese , Meat|
|20||Cow||Tiny Barn||Milk||[1-3] Frayed Leather||[1-3] Raw Beef Steak||Cheese , Meat|
|30||Pig||Tiny Barn||N/A||[1-4] Thin Leather||[1-4] Raw Pork Chop||Meat|
- Poultry, can be put in coops and procured Raw Poultry and Eggs processed in the Poultry Processor and the Egg Processor:
|Farming Level||Animal Name||Farming Structure||Produces||Leather on Slaughter||Raw Poultry on Slaughter||Processed into|
|1||Pokka||Tiny Coop||Pokka Eggs||[1-3] Tattered Leather||[1-2] Pokka Meat||Big Raw Egg , Poultry Meat|
|10||Duck||Tiny Coop||Duck Eggs||[1-3] Shabby Leather||[1-2] Duck Meat||Big Raw Egg , Poultry Meat|
|20||Goose||Tiny Coop||Goose Eggs||[1-3] Frayed Leather||[1-2] Goose Meat||Big Raw Egg , Poultry Meat|
Seeds[edit | edit source]
- Seeds can be placed in gardens, and procured cereals, tubers, fruits, vegetables and fibers processed in the corresponding processors:
|Farming Level||Seed||Farming Structure||Produces||Processed into||1 per Time|
|1||Fingerling Potato Seed||Tiny Garden||Fingerling Potato||Large Raw Potato||10Mins|
|1||Wheat Seed||Tiny Garden||Wheat Sheaf||Flour||10Mins|
|1||Carrot Seed||Tiny Garden||Carrot||Mixed Vegetables||10Mins|
|1||Jute Seed||Tiny Garden||Coarse Jute||Spun Thread||10mins|
|1||Strawberry Seed||Tiny Garden||Strawberry||Fruit Medley||10Mins|
|10||Suslick Potato Seed||Tiny Garden||Suslick Potato||Large Raw Potato||10mins|
|10||Hemp Seed||Tiny Garden||Coarse Hemp||Spun Thread||10mins|
|10||Rye Seed||Tiny Garden||Rye Husk||Flour||10mins|
|10||Tomato Seed||Tiny Garden||Tomato||Mixed Vegetables||10mins|
|10||Blueberry Seed||Tiny Garden||Blueberry||Fruit Medley||10mins|
|20||Sweet Potato Seed||Tiny Garden||Sweet Potato||Large Raw Potato||10mins|
|20||Cotton Seed||Tiny Garden||Coarse Cotton||Spun Thread||10mins|
|20||Millet Seed||Tiny Garden||Head Of Millet||Flour||10mins|
|20||Eggplant Seed||Tiny Garden||Eggplant||Mixed Vegetables||10mins|
Saplings[edit | edit source]
|Farming Level||Sapling||Farming Structure||Produces||Processed into||1 per Time|
|1||Apple Sapling||Tiny Orchard||Apple||Fruit Medley||20mins|
|10||Orange Sapling||Tiny Orchard||Orange||Fruit Medley||20Mins|
|20||Pear Sapling||Tiny Orchard||Pear||Fruit Medley||20Mins|