- 1 Basic Information
- 2 Requirements, Mechanics & Consequences
- 3 Type of Enchantmens
- 4 List of Recipes
- 5 See also
Basic Information[edit | edit source]
When used upon a piece of gear, each enchantment uses up a specific number of units of the Enchantment Charges Capacity (ECC) a piece of gear can hold, which is based on the enchantment's and the gear's level plus the gear quality and value.
Requirements, Mechanics & Consequences[edit | edit source]
Requirements[edit | edit source]
- After a piece of gear and the enchantment being employed are both moved into inventory, players can either "use" or double-click the enchantment to put it on a gear piece of choice, which should be clicked on nextly to apply the enchantment and finalize.
- Note: offhands cannot be enchanted.
- Only player-crafted gear can be enchanted.
- A piece of gear can only have one prefix enchantment (damage/armor buff) and one proc enchantment (elemental proc/resist), but multiple stackable suffix enchantments.
Mechanics[edit | edit source]
Besides a success, the following can happen when you try to enchant gear:
- If there is not enough ECC left on the piece of gear to bear that enchantment, the enchantment won't be used and nothing will happen.
- If the ECC remaining on a gear piece is not sufficient to bear any extra suffix of tier 1, nothing will happen whatsoever.
- If the gear ECC is used up entirely, you will get a message stating the gear is fully enchanted.
- While trying to enchant a piece of gear, the enchantment not being consumed after use can mean that:
Consequences[edit | edit source]
- The process of enchanting gear is irreversible and you can spoil a piece of gear or your whole Gear Set by putting irrational enchantments on it e.g.:
- putting strength buff enchantment on a piece of cloth armor is a whimsical idea. Only Elementalists can equip that and they do not profit from strength ergo such enchantment is vain;
- putting on the akin suffix enchantments all over your Gear Set in a way that the buff exceeds your character's gear buff cap (of 5 per character level) can be an irrational idea, unless you are going to keep using the old Gear Set even when the next tier set becomes available and your gear buff cap increases as you level up. Instead, you should spend the extra ECC of your set on a variety of additional suffixes or consider adding prefixes to your armor;
- putting on less important enchantments first only to realize that there is no ECC left for a more important "heavier" enchantment later. It's necessary to have prefix on a weapon for best damage output, therefore you should enchant it first of all with prefix and only then spend the remaining ECC on optional proc and less important suffixes.
Type of Enchantmens[edit | edit source]
The following is a list of Type of Enchantmens in the Stash RPG:
Elemental Damage/Resistance Enchantments (Proc)[edit | edit source]
A pre-prefix proc enchantment on a weapon can proc for 75% to 100% of the damage value shown. The proc only happens when you use an ability of the same element as the proc enchantment (fire element ability to proc fire proc enchantment). The proc triggers on your first matching ability hitting a mob then it needs you to hit 2 mobs with any type of attack (Or in the same attack with AoE) to recharge the proc before triggering again. Note that proc does not trigger from the off-hand which cannot be enchanted.
When put on armor, the same pre-prefix proc enchantment gives it fair amount of elemental resistance points. You can create sets of element resistance armor to survive against groups of ranged monsters that use magical attacks of the same element, such as the deadly Gobbos.
Only single proc enchantment can be put on a piece of gear (not stackable).
Tier-based Damage/Armor Enchantments (Prefix)[edit | edit source]
A prefix enchantment on a weapon greatly improves its Total Weapon Damage which in addition to crafted weapons of decent quality can make a stick able to cut trees let alone a mere body made of flesh and blood.
When put on a piece of armor, the same prefix enchantment adds armor points based on its tier. Elementalists having lowest Armor Rating in the game can create sets of decently enchanted cloth armor to make it strong as if made of metal by employing prefix enchantments.
Only single prefix enchantment can be put on a piece of gear (not stackable).
Core Stats Enchantments (Suffix)[edit | edit source]
List of Recipes[edit | edit source]
The following is a list of Enchanter recipes in the Stash RPG:
Recipes Tier 1[edit | edit source]
Crafting tier 1 enchantments requires Enchanter level 1, Starter Loupe placed in your BOO stash, and Simple Infuser installed in your Base of Operations indoors, they can be crafted by a Maker or purchased at Zieri's shop near market stalls in town.
|Name||Crafting Requirements||Weapon Effect||Armor Effect|
|Carbonyx Enchantment|| Carbonyx +  Twinkling Dust +  Balancok||adds damage||add armor|
|Enchantment of Brawn|| Carbonyx +  Twinkling Dust +  Balancok||adds Strength||adds Strength|
|Enchantment of Finesse|| Carbonyx +  Twinkling Dust +  Melenium||adds Dexterity||adds Dexterity|
|Enchantment of Thought|| Carbonyx +  Twinkling Dust +  Melenium||adds Intellect||adds Intellect|
|Enchantment of Spirit|| Carbonyx +  Twinkling Dust +  Ragwood||adds Will||adds Will|
|Enchantment of Vigor|| Carbonyx +  Twinkling Dust +  Ragwood||adds Constitution||adds Constitution|
|Enchantment of True Love|| Carbonyx +  Twinkling Dust +  Balancok||adds Charisma||adds Charisma|
|Enchantment of Fortune|| Carbonyx +  Twinkling Dust +  Tattered Leather||adds Luck||adds Luck|
|Item Name||Crafting Requirements||Used For|
|Enchanter's Improved Incense|| Air Essence +  Bonfire Incense||Clan Bonfire upgrade|
Recipes Tier 2[edit | edit source]
Recipes Tier 3[edit | edit source]
Recipes Tier 4[edit | edit source]
Recipes Tier 5[edit | edit source]
Tier 5 enchantments aren't yet craftable but can be found on items in chests
|Name||Crafting Requirements||Weapon Effect||Armor Effect|
|Amberyl Enchantment||?||adds damage||adds armor|
|Enchantment of Beauty||?||adds Charisma||adds Charisma|